Synopsis: I hadn’t seen any reviews or screencaps of Adeptus Titanicus going in, so I had no idea what to expect for gameplay. I did know it was based on the Games Workshop franchise of the same name, and when it was loading I was thinking to myself “I really miss Warhammer 40K EPIC”. Imagine my excitement when the gameplay tutorial talks about how the engine is based on EPIC 4th edition! Oh yes – I was meant for this game.
For the uninitiated, Warhammer 40K takes place 40,000 years in the future, when the entire universe is at war. All of the major factions (Humans, Orks, Elves, etc.) have armies of foot soldiers, but they also have tanks, flying machines, and giant war-walkers called Titans. This game focuses on the Titans aspect of Warhammer 40K (and I’m assuming the corresponding Adeptus Titanicus board game). As a fan of the 40K franchise, you can imagine my initial excitement.
In the Warhammer 40K rule books, there are little catch-phrases on most pages, such as “There is only the Emperor, and he is our Shield and Protector.” Ok great, that sounds pretty neat in print. Except in Adeptus Titanicus whenever you select a unit, they throw out a random phrase like this. There aren’t many of them in the game, and they get repetitive very quickly. If this was the games’ only quirk I think I would’ve been fine with it.
Unfortunately, this game just doesn’t deliver. I suspect it comes down to a shortage of either a) time, b) money, c) playtesting, or a combination of all three. I feel like the core engine work was really well done, but then the rest of the game was rushed to release. Some things I noticed were the titan models would just clip over other objects (sometimes really badly), pathing/movement issues, the camera wouldn’t auto-focus on the action, and the gameplay was extremely mismatched. Damage indicators didn’t make a lot of sense, and it felt like some units lasted way longer than they should have, while others just died right away. (Although I do have to wonder if this was intended to mimic the true tabletop experience. as I’ve seen this happen on an actual game board).
Needless to say, I really wanted to love this game, but I think I’d much prefer playing the real thing on the tabletop. I can appreciate the difficulty in trying to figure out what to keep and what to leave behind when porting a physical game to a virtual one. That being said, there have been some great Warhammer universe-based games, but this just isn’t one of them.
What surprised me was how current the game is – when I was looking up the publisher information it was substantially newer than expected. I think that’s the thing that surprised me the most, as the easiest way to describe the game is it feels like a release from the early 2000’s. The good news is from what I can tell the dev team is working hard on regular updates and patches, so I’m going to keep an eye on the game’s Steam page and see what happens. If there are some noticeable changes, I’ll re-review in the future.
What I like: Warhammer 40K franchise, giant robots fighting giant robots
What I don’t like: Hard to follow gameplay due to issues mentioned above, not as engaging as I’d like.
Would I buy it again?: Doutbful, unless improvements are made
|Game Type||Turn-Based Strategy|